Russell Casse wrote:
I don't know why anyone would want to play FF for the story. The story hasn't changed much since the first FF. A rag tag band of people bump into each other and they need to over come some ultimate evil or empire. They get super strong and kill said ultimate evil with 1 hit. End of story.
Only your guys get super strong and kill everything with one hit.
I used to THINK I played FF for the story, but it was secretly because the battle systems were just so damn fun. FF4 and FF6 were balanced enough to where the fights were usually very strategic. Well, the boss fights anyway. FF fights were especially awesome in 2 when they introduced the Active Time Battle system, meaning even though it was still turn based, things were always still moving along. If you sat there, you died. They dogged ATB in FFX, but that was so they could put an emphasis on what character you needed and when, which worked well enough I thought since I loved X.
The stories were just fun. They always share the same elements, but you always grow to love the cast (in most cases). You said it yourself, even you loved the characters by the end of FF13 even though you knew they were all corn balls. Nothing will beat the ending to FF6. Just how it went through all the character relationships as they escaped Kefka's tower... so good. The story in FF12 was actually pretty sweet, I just wish I played that game right. I was trying to treat it like FFX where I tried to give everyone equal battle time, when I should have picked a set party. Speaking of FF12, apparently Bache or whatever his name was, was supposed to be the main character, but Square forced Vaan and Penelo in there to lighten the mood and get the girly men characters as the stars. Bache is just too manly to be a main character in current day FF.
I only maxed out my dudes in FF4 and FF6 and that was after the end game when I was just looking for more to do.