Phil wrote:
3D Dot Game Heroes (PS3) March 14
Ace Attorney Investigations: Miles Edgeworth (NDS) March 11
Aladdin (GEN) Feb
Altered Beast (PS3/Gen) Sept 6
And Yet It Moves (PC) July 24
Avenging Spirit (3DS/GB) Aug 28
Batman Arkham Asylum (PS3) May 24
Castlevania: Symphony of the Night (PSP) Nov 1
Cybernator (SNES) Aug 21
Contra (NES) Nov 3
Dragon's Lair (DSi Ware) Sept 4
Enslaved (PS3) July 29
Find Mii (3DS) May 10 / Second Quest Sept 7
Gargoyle's Quest (3DS/GB) Aug 29
Ghost Trick (DS) June 17
G.G Series: Ninja Karakuri Den (3DS/DSi) Aug 28
God of War 3 (PS3) Nov 12
Golden Axe (PS3) July 16
Ikaruga (NGC) Sept 18
Lost in Shadow (Wii) Oct 23
Metroid (3DS/NES) Sept 5
Mighty Switch Force (3DS) Dec 22
Nyan-Tech (XBL Indies) April 30
Pacman Championship Edition DX (PS3) August 20
PilotWings Resort (3DS) April 10
Prince of Persia: The Forgotten Sands (Wii) Jan 17
Professor Layton and the Unwound Future (NDS) May 11
Ridge Racer 3D (3DS) Sept 9
Sonic the Hedgehog (PS3) March 20
Soul of Darkness (3DS/DSiW) Sept 29
Steel Diver (3DS) Dec 28
Streets of Rage 2 (PS3) July 10
Super Mario 3D Land (3DS) Nov 16
Super Mario Brothers (3DS/NES) Sept 3
Teenage Mutant Ninja Turtles: The Hyperstone Heist (GEN) March 18
The Binding of Isaac (PC) Oct 13
The Legend of Zelda (3DS/NES) Sept 13
The Legend of Zelda - Second Quest (3DS/NES) Sept 23
The Legend of Zelda: Four Swords Anniversary Edition (3DS/DSi) Oct 16
The Legend of Zelda: Ocarina of Time 3D (3DS) July 1
The Legend of Zelda: Ocarina of Time 3D - Master Quest (3DS) Aug 21
The Legend of Zelda: Skyward Sword (Wii) Dec 10
Tiny Barbarian (PC) Feb 12
Toki Tori (PC) Jan 9
Tom Clancy's Ghost Recon: Shadow Wars (3DS) Dec 21
Where Is My Heart? (PS Mini/PSP) Nov 9
Zelda II: The Adventure of Link
I ended up enjoying Steel Diver way more than I should have. The game is split up into three modes, two of which have any value. There is Mission mode, which is a campaign made up a whopping 7 stages, periscope mode, and Steel Commander, a turn based "strategy" game. Periscope mode is a wash, I don't even know why it's included. After you finish a stage in the campaign, you do periscope mode as a bonus stage to earn decals. It's a short 30 second timed thing where you just blast as many ships as you can. Doing this in its own mode doesn't net you any decals and there aren't really any stages or point to it. The Steel Commander game stinks. I tried it last night and I probably won't play it again.
The missions though, I love them. It's probably the most slow and should be boring game, but there is just something about the slow pace that makes it kind of exciting. Controlling the sub is really difficult, you do it through a couple of sliders on the touch screen. I don't really know how to describe it, but I found myself tensing up as I'd slowly watch my sub careen into the side of a wall, knowing that I fucked up and had no choice but to watch this thing get smashed.
In order to try and add length to the 7 stages, you need to beat them all three times each with each ship. This is the only way to unlock stages 6 and 7. So it's a total cheat to make this game longer, but I didn't mind it too much. I had more fun than I thought with the different subs. There are also time trial stages here too, which I do plan on finishing actually.
It's very old school in design. There are no check points in the stages and if you lose, you're fucked and need to do the whole 10 minute stage over again. The limited number of stages also calls back to the days of yesterday. It just feels like something made from 15 years ago. It's weird in that respect, but I think that's why I like it.
Incoming nerd fact. Also, I noticed there was a co developer on this game, Vitei. I had thought this game was done completely in house at Nintendo. Then on the credit roll I saw the lead programmer was Giles Goddard, whom I actually thought left Nintendo. I looked it up and Vitei is his company, so even though it wasn't made in house by Nintendo, it was still made by Nintendo blood. Goddard doesn't have the most extensive list of credits at Nintendo, but the dude programmed 1080 Snowboarding in like 6 months, worked on SNES Star Fox and programmed that (then) unbelievable Mario face at the start of Mario 64, so the guy is kind of the man.