Dante369 wrote:
F.E.A.R (PC)
The Misadventures of PB Winterbottom (PC)
Alpha Protocol (PC)
VVVVVV (PC)
Medal of Honor (360)
Little Big Planet 2 (PS3)
Amnesia: The Dark Descent (PC)
Dead Space 2 (360)
KillZone 3 (PS3)
Bulletstorm (360)
Dragon Age 2 (360)
Took around 23 hours to beat this one, and I played on casual AND used an XP glitch. The thing I liked about the first dragon age was mostly its story aspects. You really felt like you were playing the role you created. You got to pick your race and origin and then saved the world as that character. Dialogue choices were from a list of unlabeled options and you had to use your knowledge of the situation, or person you were talking to, to pick how you spoke to people.
Bioware didn't seem interested in keeping that feeling from the first game at all in this and the game as a whole feels extremely rushed. They've adopted Mass Effect's dialogue system where you just pick from good, bad, and neutral options, and you play as Hawke, the commander shepard of this game. You don't get to pick anything unique about him except for his class.
The story and characters weren't bad, but some of the characters seemed impossible to please. The 'morality' system in this one is related to your party members, like the first game, ranging from friend to rival. The way that played out for some characters seemed unclear, or maybe buggy, because sometimes a character would speak up against/for something, then I would do that, and I'd lose points for them.
The story stuff is obviously what I was more interested in, but the game itself wasn't anything special either. I said it seems like a very rushed out the door game because it really lacks the care/detail of the first game, and some of the exclusions are a little embarassing. A lot of the caves and dungeons are exactly the same, and you'll run through them many times. Literally, every cave that you can go into IS the same. Also, there's no description/personality to any of the items, and most of them they didn't even bother to name. You'll pick up many belts simply called 'belt', or even 'superior belt,' and that goes for all types of equipment. Customization of your party members' equipment is also extremely limited. You can't change their armor at all, and a lot of the equipment is restricted to only being used be your character.
I shouldn't comment too much on the quality of the gameplay since I obviously cheesed my way through it, but if you liked the tactical elements of the first game, don't expect it as much here. They tried to make it more of an action game, which basically just means it moves faster, and you have a normal attack button, A, which you'll be mashing on a lot. There's more emphasis on 'pressing a button and something awesome happen[ing]' then switching between all your party members and controlling the field.