Tag - shamoozal radio podcast

Shamoozal Radio Podcast #38 – The Resurrection

SRP #38 - The Resurrection

Happy Easter everyone! Guess what? The Lord wasn’t the only one that rose from the grave today, as the Shamoozal Radio Podcast has joined him.

I know it’s hard to believe, but Frank, Sithlord, Joe and I got together this weekend and cranked out the latest episode, the first one in nearly an entire year. Steve or John unfortunately couldn’t make it during the busy weekend.

Since it’s been so long I thought it would be best if this was more of an off the cuff episode. I went in there with no notes and zero intention of doing our regular segments. Instead I thought it would be a good idea just to do an episode about catching up, so if you want to hear lots of crying and behind the scenes stuff about Shamoozal and us in general, then this is the episode for you.

Joe however did have a game for us to play. Since he’s on a health kick, we played a round of P90S (a pun on the famous P90X). So we do have one regular segment for you guys to enjoy. Anyway, I hope you like this episode. It’s a bit lower key than the normal circus that SRP usually is, so I hope that’s okay.

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Happy Thanksgiving

So I know it’s not quite Thanksgiving yet (we still have a few days) but since this is the only time I’m going to update the blog for a while, I figured I might as well say happy Thanksgiving… so… yeah, Happy Thanksgiving!

Since my latest post I’ve done a bit of work on the Zelda short. It’s not a crazy amount of work mind you, just some really loose roughs for two of the more complicated shots. Of course as I’m working on these shots I realize the flow of the storyboards isn’t quite right, so I have some rethinking to do on some of the scenes.

Speaking of rethinking, I also haven’t forgotten the Contra short. It still pops up in my mind from time to time and I think I’ve actually come up with a solution for it. The day I thought of the solution I almost considering jumping back onto it to wrap it up, but that would be too much bouncing around. My goal is to hopefully see this Zelda thing through. I’d LOVE to have it done by early January. I’d have to kick it into high gear (and with the holidays coming it’ll be busy!) but I might have some nights and days where I’ll really be able to give it my all. The week before Christmas I’ll have the place to myself for a few nights, so I totally plan on banging out a lot of work then. Assuming I have enough PTO at the 9 to 5, I also plan on taking off Christmas week. Sure I’ll spend some of those days with my girls, but I’ll ship them off to the baby sitter so I can really put a lot of effort into the Zelda short. I am *thinking* those few days will really make quite the difference. I’ll hopefully have most of my roughs done before those days, so it’ll be lots of clean up animation and all that good stuff.

In the meantime, the gang plans on getting together this Friday (this Black Friday) to record what could be a final episode of the Shamoozal Radio Podcast. We haven’t done one of these since the summer, and quite frankly SRP just really isn’t part of the big picture anymore. In my letting go of most things Shamoozal, SRP is pretty much part of that. I don’t want to say it’ll be gone for good, but I will say I don’t really have any intentions of doing more past this one. Things could change though.

If you like hearing me talk though, you can still catch me on the Elder-Geek Game Club, the podcast that was formerly known as the Shamoozal Game Club. It’s a biweekly show where Steve (of SRP and this site in general), and EG.com’s Randy talk about a game chosen by the audience for an extended period of time. The show has been going well in it’s transition to Elder-Geek, and I hope some of you folk had an easy time making the transition. We still like to try and talk about the games we’re playing on our very own forums, so it still has very strong ties to the Shamoozal.

I have also begun writing reviews for Elder-Geek.com. I enjoy writing game reviews, and since I’ve cut the idea from the Nerdlog, I asked Randy if it were cool to continue doing some writing over there. Thankfully he was fine with it, so I’ll be doing the occasional review over there. I don’t get a heck of a lot of new releases these days, so my reviews probably won’t be coming at a very steady pace. You can already catch my reviews for Where Is My Heart (PS3) and Super Mario 3D Land (3DS) over on the site. I’ll also be reviewing The Legend of Zelda: Skyward Sword for the site, but that’s going to be a bit far out there yet. In fact, I very may likely end up doing lots of Nintendo stuff over there, so it’ll be fun!

Anyway, just wanted to fill everyone in on what’s been going on. Thanks for stopping by and reading.

Shamoozal Radio Podcast #37 – Judgment Day Brokedance


I had a bunch of text written for this and somehow I ended up erasing it before posting it! I don’t really get what I did there, but I did it. Anyway, it’s been a long while since we had a podcast. The gang got together last weekend and we put together this episode which features our yearly Summer Movie Preview (in which we sort of hate on most of the choices this year), play a game about surviving what was supposed to be a post apocalyptic world, and in our Final Thoughts hit topics like the death of Macho Man Randy Savage, LA Noire, and the cancellation of such great shows like The Event.

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Shamoozal Radio Podcast #36 – Cow Breast Milk


We’re back in our first podcast for the year. Joe was busy with family stuff so we ended up recording the podcast on a single mic in my basement. The audio we recorded there was also lost, so what we have here is ripped from what was broadcast over our Livestream channel. So, it’s kind of like a bad version of a bad version. Watch your ears. As a result, I opted to not include a snippet for our YT page this month, I was going to, but when we get loud, it’s a bit rough. Sorry about that folks.

I was going to edit out a terribly embarrassing moment where I had to leave the podcast to uhhh take care of business, but I decided to leave it in. I don’t give a shit, the people that listen to this practically expect that sort of stuff out of me anyway, so what do I care? Anyway, lots of show notes and ways to download the podcast are after this here paragraph. Yup! Also, thanks to Steve for turning this around for us, he didn’t have much to work with, but at least it was somewhat salvageable.

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Happy New Year – Thoughts and Resolutions


Another year in Shamoozal history is down in the books. I think we had a fairly decent year all things considered, and having reread my thoughts from a year ago, I think we had a more fulfilling year for the site. Maybe I shouldn’t say the “site” but the brand.

Lately I’ve been thinking about Shamoozal as more of a brand and not a website. I spent a lot of time asking myself this year what Shamoozal is. Are we a website? A blog? Animation group? What are we? We were founded on the idea of cartoons, and the series of cartoons were called “Shamoozal” but the name has now transcended the cartoons and we’ve branched out to so many different areas. So what is Shamoozal? I think I came up with a good answer in our About Us page I typed up a few months back; we’re Shamoozal, and we make cartoons.

So we make cartoons, what exactly is everything else? It’s for the people that really like those cartoons, for the people that want to know more about the group that makes it tick. So the Nerdlog is here to show our interests and for us to present whatever we’d like to talk about, while the podcast acts as a way for us to be more personal with our audience, and of course our forums are here so we can all interact with each other. All of these things come together to support our cause, which is making cartoons. Though that sort of brings us to another point… where are the cartoons?

I’m tired of making excuses and by this point people know the drill, they’re done when they’re done. Shamoozal is a labor of love so things come as they happen. Rereading my ’09 thoughts, the only cartoon we had to show was “How to Hook up the NES.” I’m glad that this year I can say that I’ve brought five different shorts (though I’m cheating a bit with that fifth one). Sure, combined they are the length of NES, but I’m glad that for close to half a year I was able to bring you guys monthly shorts. I had never done that before since launching the site, so for me personally it was pretty fulfilling. I’m of course talking about Read Only Memory, which were mainly created for the GoNintendo.com audience but that relationship helped full my desire to get this stuff done. I always worked better under pressure, and though Kevin over there never pressured me, I gave myself the monthly deadlines.

I’m sad that I couldn’t get Vol 2 wrapped up before the years end as I had planned. It really is a bummer but when my two girls were born my life was literally thrown upside down. I expected it to change everything, but not in the way that it had. However, things are turning around with their schedules and I fully expect to be back at work on Vol 2 in the near future. I’m part way through the first episode of the volume, though I haven’t touched it in months. I imagine I may actually start the episode over again from scratch. I still have what I think is a fun idea to tie the shorts together and I can’t wait to have Vol 2 ready to go.

After Vol 2, I’m taking a break from the video game shorts. I still have a really good GFGames idea that I’ve been kicking around for over a year now, but that new Frankensteiner is going to be the next big one. I don’t care if it takes me until the end of 2011, I’m getting that short done.

Aside from the shorts, I think we had another really good year of Shamoozal Radio. I said it last year and I’ll say it again, SRP is one of the best things we offer here. I really wish our download counts were higher than they are, or that our live stream audience was bigger. If you noticed I’ve been selecting a segment from recent episodes and putting them onto our YouTube page, I’m hoping this will help more people find SRP and listen to it. The numbers on those videos haven’t been great, but I don’t think they’re for nothing. Hopefully little efforts like this will at least spread some sort of awareness.

Anyway, I’m going on for too long now. 2010 will go down as a really stellar year for us. It started out with my trek to MAGFest, was interviewed on several different podcasts, we did some great SRP episodes, we produced a fair amount of shorts that even won them some acclaim on different sites, and refreshed our entire site by the end of the year. All told, I really can’t complain.

Also, a special shout out to JohnnyManf who has somehow single handedly kept the Nerdlog afloat with his movie updates. I always feel really bad when weeks go by without writing anything and there is John, the only one updating the Nerdlog. I’ll try to do at least one new post a week, even if it’s something as stupid as writing about Voldemort’s fingers. Though really, thanks to Frank, Steve, Joe and Jim as well for everything else they’ve contributed to making Shamoozal what it is. Every amount of effort from them always goes a long way.

So my resolutions for this place? Create ROM Vol. 2, Frankensteiner Amazing (we’ll call it that for now), keep doing great podcasts and hopefully find more ways to bring you guys fun and/or interesting content, and hopefully a once a week update on the Nerdlog from yours truly. I’m thinking those goals should be obtainable.

Thanks everyone for following us and supporting us. Have a great 2011!

Multi-touch woes.


Most of us have some sort of device, be it a phone or gaming system, in our pockets that relies on a touch based system of input instead of traditional, hard wired buttons. We are experiening a shift in how we interact with the technology around us. Now, clearly none of this is new. The Nintendo DS has had a touch screen since its release in 2004, and I remember seeing a demo for a product that looked very similar to Microsoft’s Surface several years ago where the concepts that we know today as “pinch to zoom” were first seen. A touch screen has opened up new user interface possibilities, however I have began to notice a slight draw back to them.

The thing is, most touch sensative devices today require some kind of “unlocking” gesture. Sliding your finger in a predetermined gesture will unlock the screen and allow you to actually use it. Sounds familiar? This keeps your phone from turning on and dialing people while you hold it against your cheek on a call. While this safeguard is essential to keeping your phone from doing its own thing by accident, it also adds a layer between you and your device. I’ll give you a real world example.

I’m one of the five people in the world who own a Zune. As I mentioned on the last podcast, my old one kicked the bucket and in a moment of weakness I broke down and bought a new 64GB Zune HD. This one sports a touch screen and a far more slick interface from the previous version. I am not a member of the Church of Apple, so let’s just get past this part of the conversation shall we? Thank you!

The old 80GB Zune had a touch sensetive surface that also served as a clickable directional button. It was built to work with the vertical nature of the Zune’s UI, and it did a pretty good job at it. To fast forward a song, even while the Zune was playing and the screen was sleeping, all I had to do was click the “squircle”. I could do this with my eyes closed. Considering the fact that I got the most use out of my Zune was while driving I did indeed do this alot without actually looking at the Zune. Again, as with most touchable devices, the Zune HD has an unlock screen that I have to drag my finger from top to bottom. Then, I have to touch the album cover displayed to pull up the volume and fast forward/rewind controls. In the past, all I had to do was reach down and click a physical button. With the new one, I have to go through two steps in order to do the same thing and I have to actually focus on the device itself. The tactile feedback from a physical button has been erased, and with it a certain degree of simplicity. The baby has been thrown out with the bath water.

Now as an important side note, the Zune HD does indeed have a physical button on the side one can press to pull up this same screen. However, it is recessed and it not easy to find without looking at it. Thus bringing us back to the problem at hand.

So that’s my current random thoughts on modern user interface design utilizing touch screens and the direction it is taking. Perhaps alot of my current problems with the Zune HD has to do with my unfamiliarity with it. Maybe over time, sheer use will teach my fingers where to touch the screen in order to pull the volume select or fast forward/rewind options.

Shamoozal Radio Podcast #35 – It’s a Pure Sex Christmas


Just in time for Christmas it’s our annual Holiday Podcast! After a Zobek filled introduction, the crew talks about their favorite Christmas moments to get into the holiday spirit. Though there are probably more stories about my Dad than actual Christmas memories, sorry about that folks. Afterward we move onto our Shocker News segment with such amazing stories about a dude that made a pot Christmas tree, an Xbox thief, and a guy that got caught choking the chicken in the WalMart toy isle. We hit a bit of Shamoozal news and talk about the delay of the new Nerdlog, and the future of the shorts. Finally, a bunch of final thoughts from the crew, mostly Christmas related.

Also, big thanks to Joe on getting this done before Christmas. In addition to his recording, he works full time, goes to school part time, and is also a Dad, so he’s really busy these days. With that, enjoy the show.

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In over my head

Well I have no idea how I’m possibly going to get ROM#6 (tentatively titled Howard & Nester & Metroid) finished by the 25th. The 25th of the month is always the “due” date I give myself for the ROM shorts. I’m usually a day or two early or late, but it’s generally around the 25th of the month when I wrap one up. That said, yeah, no idea how I’m going to pull this thing together in less than 10 days. I have the whole short written and basically finished boarding, but that’s about it. It isn’t an animation heavy short, so once I can finally get some time in to work on it I think it’ll probably go rather smoothly. That’s the issue though, I simply don’t have time. It’s getting to the point where I think I’m just going to have to figure out a way to work while I’m holding one of the babies. I’m seriously thinking about just throwing one of them into the Baby Bjorn while I try and get the short done.

Since work on the short has essentially come to a hault, I’ve been trying to fill in my downtime with other site related stuff. I’ve tinkered with trying to properly optimize the site for SEO and all that jazz in the past, but this week I really managed to get in there and do a lot of stuff with the back end of the site. You may have noticed some minor changes around here such as link colors changing, the new menu navigation, and such. Considering I don’t know much in the way of CSS and HTML, it’s been lots of trial and error for me. Something that would take a CSS pro only a few minutes usually takes me hours. I’ve also been reading some books about this sort of stuff on my wife’s Kindle (which is awesome BTW). I know this is boring stuff that does nothing to entertain you guys, but I’m just letting you know that even when it seems like I’m not working I actually probably am working.

We haven’t had a Shamoozal Radio in ages huh? We’ll have to arrange something and get the gang back together. It’s been what, like 4 months? That’s way too long for there not to be a new episode of SRP. It might be our longest hiatus ever! I was actually close to just recording a one man SRP the other night just to have something to put up there but I decided against it.

Also, it’s getting to the time of year where I’d normally start trying to figure things out for our NES Holiday Marathon. Well, we’re not having one this year, I’ve already decided that a while ago. I simply can’t do it. That said, I still want to do some sort of charity work for the holidays, and I actually do have a plan I’m kicking around. I probably won’t go through with it though if certain pieces don’t fall into place however, so you’ll only hear about it again if it’s actually happening.

Oh and I’ve completely given up on the idea of having Frankensteiner 4 finished by Halloween. It’s just not going to happen. I thought I’d have time in between ROM shorts to get it finished, but considering I don’t even have time to do ROM, well there is just no way to do the short I want to make. In all likely hood, I won’t be able to start this project until January of February of 2011. I really want to make this short and I still feel good about the idea behind it all this time later. I’ve basically had this short planned since April, so I really want to get started on it. Maybe after that point we can revisit Grey and Jacquo… eh… maybe. We can at least revisit Jacquo anyway.