Been a while since I updated! Of course I fell behind on the next short, which I address in the above video. Since we don’t really do the podcast anymore, I decided to do a bit of a video postmortem about the last short. I thought this was going to be a 10 minute video [...]

Been meaning to update the blog on several different occasions over the last few weeks and never got around to it. The result is an entry that is a bit of a hodgepodge of info, so here we go. First up, I added some old Shamoozal episodes to YouTube that have been missing from the [...]

I come down hard on myself a lot, but you know, sometimes that’s a good thing. Take for instance this background I’ve been working on for the Contra ROM that I’ve been working on for… I don’t know, on and off for almost a year. So I started Contra right after Howard & Nester (which [...]

So I know it’s not quite Thanksgiving yet (we still have a few days) but since this is the only time I’m going to update the blog for a while, I figured I might as well say happy Thanksgiving… so… yeah, Happy Thanksgiving! Since my latest post I’ve done a bit of work on the [...]

If you follow us on Facebook, a few days ago I casually mentioned that the next Read Only Memory short about Contra was being put on hold. In it’s place, I’ll be picking up production on a new Legend of Zelda related short. I’m not sure what happened with the Contra project to be quite [...]

Well shit. Seriously. When I first planned the story boards for “Contra with Friends” I had way too many shots, and on top of that I wanted to include what I thought would be a semi-complicated shot. I knew the shot might end up being more than I could handle, so I went through the [...]

I guess this shouldn’t be a surprise to anyone, but the next episode of Read Only Memory, tentatively titled “Contra with Friends”, has begun production. I suppose the surprising part is that it took so long for production to begin, I mean, Howard & Nester & Metroid has been out for weeks now! Well, I [...]

As a long time Contra fan, it’s kind of hard to not be slightly let down by Konami’s recently released Contra Rebirth for Wii. Sure, nearly everything is in place that makes a Contra game what it is; lightening fast gun fights, cool boss set pieces, and a (somewhat) hard difficulty with lots of one [...]