I have been wanting to do video reviews for Shamoozal for ages, so it was fun to finally get the chance to make a video review of my own, even though it’s for Elder-Geek.com and not for here. That doesn’t mean I can’t share it with you folks though, so here it is.
What do you think? This was actually much harder to put together than I anticipated, and it unfortunately cut into the time I had planned to work on the new ROM episode. Remember that free weekend from the kids that I wrote about in the last post? Yeah, that was this past weekend and my time was dedicated to putting together this review. It was good for me though, it’s been a long time since I’ve edited a video together, and it was a great exercise in doing voice over work for this sort of thing.
Reading a review is much harder than it appears! I’m much more accustomed to recording a few lines of dialogue as a character. I put together two versions of this review, the first of which I read my written review almost word for word. It just didn’t sound very natural, so I went back last night and re-recorded my audio, instead trying to do the review as if I were having a conversation with someone about it. It’s not perfect, but maybe I’ll start to get good at these sorts of things if I keep up with them.
Anyway I’m interested to see how it gets received. I tried to put more emphasis on the mechanics of the game, and go less into what the game is about. I feel like so many reviews these days read like previews of a game with the occasional opinion thrown in for good measure. I’m more interested in talking about why I think a game works the way it does. I may not have gotten that point across in this review, but again, all part of the learning process. I almost didn’t even bring the story up, but I wanted to talk about the Skyloft characters so I felt like I needed to. Also kept all talk about graphics and audio to a minimum. I think the game looks and sounds fantastic, but the review was already running long and I wanted to focus on what I felt were the important aspects of the game.
So yeah, it was lots of work, almost my entire Sunday plus a bunch of hours Saturday and Monday night. I really under estimated the scale of something like this.