Patchwork Heroes is worth a look

Despite the fact I’ve been good and have held off on buying a full price game since Mario Galaxy 2, I’ve somehow gotten myself buried in a bunch of games over the last few weeks. I’m at various points in several different titles, like Final Fantasy XIII, Shadow Complex, and Metal Gear Solid: Peacewalker (I’d include Gears of War on the list, but I’m officially done with that game and series for like, ever).
So with all these high profile games waiting to be played, I find it odd that Patchwork Heroes for PSP, which I downloaded simply because it was on sale a week ago, is the one that managed to grab my attention the most. I’m not sure if it’s the combination of it being the perfect pick up and play game, or because it’s all I have time for between feeding and cleaning up new born babies (I’m almost frightened of trying to get into FF13), but it ended up being the one I’ve spent the most time with.
I’m not sure exactly how to peg Patchwork. The only game I can think of that comes close to playing similar to it is Taito’s classic Qix. If you haven’t played Qix, the object of the game is to fence off the playing field from the “invader” or whatever the heck it is. Eventually when you claim most of the play field, you win. Patchwork is similar in that the object is to claim the playing field, but in this case you’re sawing it off. While you’re not trying to trap an invader as in Qix, you’re still whittling down the playfield. So in it’s most basic form, the game is like a new age Qix, but that would be selling the game short.















