A glance at my save file on Pilotwings Resort, the strange 3DS launch title that acts as a sequel to Pilotwings 64 and quasi-sequel to Wii Sports Resort, reveals that I’ve spent a majority of my game time playing Free Flight Mode. Free Flight Mode is actually ripped directly out of Wii Sports Resort in which the goal is to slowly explore all of Wuhu Island in an attempt to gather information on the island and find hidden items. At first I had zero interest heading into Free Flight mode as I felt I had my fill of Wuhu by the hours I’ve spent playing Air Sports in Wii Sports Resort, but upon playing I once again became addicted to what is essentially a cheap filler mode in order to pad the game.
Here I am, spending a solid chunk of time on my brand spanking new (and over priced) 250 dollar 3DS unit playing something I played before roughly two years ago. I don’t regret this at all, because I was having fun doing this. To me, it’s a testament to the mechanics of Pilotwings Resort, a series that has always struck a good balance between simulation and arcade control. Sure, I’ve played this all before, but not with Pilotwings pitch perfect hang glider, rocket belt and plane control. The 3DS’ slide pad feels great, and the range of subtle motion may even put the traditional analog stick to shame. I almost kind of found myself wanting something like this for console games. Maybe I’m just having some kind of honeymoon with the slide pad and my feelings on it will level out with time, but as of now I’m kind of loving it.