
I’m happy to say that animation production on the new short is under way. We spent the last week or so doing some prep work on the characters, building a new BG that I posted earlier, and making sure the animatic worked. I showed it to a few friends of mine and they got some laughs out of it, and that’s all that’s really important.Today, I’ve been working on a shot that is a bit more drawn intensive. When I board the shorts out, I try to keep them as ecomonical as I can so that we can get them done, however I try to put one or two shots in there that have a bit more meat to them. My aim is to make the shorts have a certian level of quality to them so that they bear repeated viewing. Most shots are really just shot-reverse-shot of a talking head or maybe an arm gesture to accentuate a line of dialog. Its nice to be able to pick a moment or two someplace in the story to say “here’s a spot that I think can use some love”, and then devote some time doing something a bit more fleshed out. In the last short, it was the shot when Hipster shoves that accusatory finger in Grey’s face as he rudely spits out his name.
One of the biggest mistakes I often see in animation production is not picking your battles. You can spend an eternity noodling a scene and still not get it right or have it be to your satisfaction. In this light, I can understand why George Lucas has the ever consuming need to fiddle with the Star Wars trilogy. I know damned well that I’ll look at our work and think to myself that I should’ve done something different here or there, or maybe spent more time on a shot. However, what I’ve come to see is that that you have to let certian things go, accept them as they are, and learn from it.