Shamoozal Radio Podcast - LIVE @ 8PM EST

Posted under: General
By: Phil on August 2, 2008 at 10:42 am

Thanks to the peeps who came out last night. The full product will be up shortly.

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NEW Shamoozal GFGames Avatars!

Posted under: General
By: Steve on July 30, 2008 at 10:51 am

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Hey there Shamoozal Fans! We’ve just added 14 Brand new Avatars for you to download and enjoy. They’re 150 x 150 and average 50Kb so they should conform to most Message Boards out there. So show some Shamoozal pride and slap on one of your favorite Shamoozal GFGames characters!

We’ll also be adding some new desktops and forum sigs in the coming days, so keep an eye out! Download them here.

3 Feet High Show

Posted under: General
By: Frank on June 21, 2008 at 4:49 pm

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Like I mentioned during the latest and greatest Shamoozal Radio Podcast, I was submitting a skateboard for this year’s annual 3 Feet High show. I haven’t used actual paint in over eight years, so I was a bit daunted when I was about to start working on it. However, I had a blast doing this. Hopefully after GFG#3 is finished and I get through a certain sneaking mission I’ll be able to paint some more. Head here to check out previous year’s entries. There’s a lot of really great work by some amazing artists a few of which I am happy to have worked with both in the past and present.

Above is my submission titled “Hang’n Out”. I have a few other pics over at my blog. If you live in the area, head on over to Maxwell’s in Hoboken, NJ at 7PM this Monday June 23rd and check out the show. See ya there!

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Shamoozal Radio LIVE - It’s done

Posted under: General
By: Phil on June 14, 2008 at 8:12 pm

Thanks to everyone who came out last night, hope you guys had a good time. The final cut of the podcast should be available sometime later this week, so hang tight if you missed it.

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Sessler and Totilo on MGS4/EGM? I call bullshit…

Posted under: General, Gaming, Game Editorials
By: Steve on June 8, 2008 at 10:21 am

I’m sorry, but I’m calling bullshit on Adam Sessler, Stephen Totilo and pretty much anyone else running the Konami restrictions story. I just caught a rerun of X-play where Sessler and Totilo had a conversation regarding the limitations on reviewers imposed by Konami in regards to Metal Gear Solid 4. Combined with the “Sessler’s Soapbox” that ran earlier this week, this is the second time Sessler has made an issue out of this publicly. Now, don’t get me wrong I’m a big fan of Mr. Sessler, I have been since the Extended Play days on TechTV. I guess this is why I’m so disappointed to see him making a big stink out of something that may or may not be a big deal and spouting half-truths to make his point. I don’t really know much about Stpehen Toilo’s work so I’m not gonna rag on him too hard. I will say however that whenever I see the brand-name MTV attached to something I immediately lose any confidence in it’s authenticity.

I have the latest issue of EGM sitting here right next o my keyboard. The magazine is open to page 87 which is the beginning of the controversial ‘non-review’ that everyone is so up in arms about. Now, the backbone of this argument that is being made is that EGM is not doing a formal review of MGS4 because of the limitation Konami put on reviewers in regards to things like: cut-scene length, mandatory hard-drive installs, and other technical aspects of the game. I’m starting to wonder if anyone at X-play or MTV actually read the EGM article because I’ve now heard Sessler say (on-air) on two occasions that EGM is not going to do a formal review of the game because of these limitations. Really? Because here’s what it says in the opening paragraph of page 86’s article:

So why don’t we have a full review this issue? Simply put: We weren’t happy with the limitations Konami wanted to impose on our comments, and rather than publish compromised reviews in the interest of being first to rate the game, we’d rather wait until next issue, where we can be completely open and thorough with our thoughts. (Page 87 EGM 230 -July 2008)

Thank You Suda - A No More Heroes Review

Posted under: General, Gaming, Game Reviews
By: Phil on June 3, 2008 at 11:24 pm

Suda and Travis

Suda 51, head of the “rock band” game studio Grasshopper, is a developer after my heart. Take his often over looked Gamecube/PS2 project Killer 7 for example, a game more genius than most people seem to realize. Killer 7 is probably one of the most streamlined game experiences out there. While people bitch about the lack of being able to walk anywhere they please in a game that appears 3D, they’re missing the point. In every single 3D game the player always has moments where they’re wasting time running in circles, bumping into walls, or fighting with the camera. Killer 7 did away with all that nonsense and had the player focus on what was important which was getting from Point A to Point B and shooting the living hell out of everything. Gears of War designer Cliff Blezinsky (the artist formerly known as Cliffy B) once described Gears as a “vertical platformer.” Instead of moving from left to right, you’re moving forward and backward. I don’t really buy that train of thought when it comes to Gears, but it totally describes what Suda did with Killer 7 years before. Which leads us to No More Heroes.

Thanks to people bitching about Killer 7, not to mention its rotten sales and poor reviews, Suda decided to go the traditional 3D route with his recent Wii title No More Heroes. Here we have what appears to be a standard 3D brawler, coupled with your average Grand Theft Auto inspired sandbox city. What we really have on our hands is something much more akin to Shadow of the Colossus in that the whole goal of the game is to hunt down and defeat 10 insanely creative bosses. Everything in between the boss battles is nothing but fluff and mostly optional.

GFG#3 Update

Posted under: General
By: Frank on June 1, 2008 at 5:32 pm

Hey all. Hope everyone is having an awesome weekend. I just wanted to drop a quick note and give everyone a quick update on the new short.

Last week was a total bust. I got hit with some kind of cold, and it knocked me out on the couch just about every day. Then, it was Memorial Day weekend, and that put another major cramp in production. However, this week has been pretty productive. I was able to get the first four or five shots nailed down to almost completed animation, and Phil has got a few of the side character’s scenes done. One shot had to be lengthened by about 51 frames. I didn’t allow enough time for Jacquo to walk through the frame, and it was important that you actually see him leave or else the next shot wouldn’t hook up correctly. So, that was a minor fix, and when I watch it now it actually works better. I’ll call that a happy accident.

So that’s where we are with it. This week, I plan on putting in the extra hours to try and get it wrapped up soon. So that’s all for now!

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Live streaming for GFGames#3

Posted under: General
By: Frank on May 14, 2008 at 9:36 pm

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UPDATE: It’s over for tonight. Thanks to anyone who stopped by! Don’t forget to set your bookmarks to http://www.ustream.tv/channel/shamoozal-radio-podcast-tv for future live streams and of course for our monthly podcast. Thanks, Mola Ram, and see ya soon!

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Mr. Show’s “Change for a dollar”

Posted under: General, Movies, TV and Anime, Internet Gold
By: Frank on April 15, 2008 at 3:55 pm

I was doing this bit during Shamoozal Radio Podcast#14. I find myself doing the “change…change…change…” to myself a lot and I ROFLCOPTER every time. Bob Odenkirk’s bit as the rich, irate golfer is frigg’n hilarious. You can see David Cross trying not to laugh during the shoot as Bob dancing around like a jackass. Classic.


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Shamoozal Radio LIVE

Posted under: General
By: Phil on April 5, 2008 at 8:01 pm

Thanks to all who showed up to check us out.
Hope to see you again next month.

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