
When I decided to get into all this Sega Genesis business, my plan was to try and find the titles that made the Genesis the machine it was. Naturally, I gravitated towards the Shinobi series, a bunch of Sega developed games that I had limited exposure to in the past. From what I have played of the Shinobi games (such as the Tengen port on the NES, and the Arcade version) I didn’t think very highly of the series, but I still wanted to give the Genesis editions a chance.
I had assumed that the Genesis games were simply ports of the Arcade games, but I was surprised to find that this wasn’t the case at all. The first game, The Revenge of Shinobi is a sequel to the Arcade original. The second game, Shadow Dancer: The Secret of Shinobi is a spin off of sorts, and while it shares the same name as it’s Arcade counterpart, it’s a completely different game. The third and final 16-bit Shinobi, Shinobi 3: Return of the Ninja Master, is also a Genesis exclusive.
My quest started off with The Revenge of Shinobi as I won it in a lot of games off eBay. One thing that never occurred to me about these games is that they were actually somewhat genre defining. I guess the reason I never liked the Shinobi games is because I wanted them, and expected them, to be like the old Ninja Gaiden titles. When I was younger, I had always assumed that Wrath of the Black Manta on the NES wanted to be like Ninja Gaiden, but as it turns out, it really wanted to be like Shinobi. This more slower paced and deliberate game style also shares a bit in common with the Rolling Thunder games.