Muramasa is *almost* a classic

Most brawlers these days have more in common with God of War and Ninja Gaiden than they do traditional 2D beat ‘em ups of yesterday like Turtles In Time or Double Dragon. Vanillaware’s latest Wii effort, Muramasa: The Demon Blade, takes the core concepts that fuels today’s action games, and blends them seamlessly within a classic 2D environment, while at the same time manages to throw in a large helping of JRPG, and even a dash of Metroid to keep things interesting.
Since the game is mainly about fighting, you’d hope that it better be good, and in this case I believe Vanillaware nailed it. The game opens up with a quick tutorial showing players every single move available to them. At first it seems a little overbearing, but considering they’re showing you everything (minus special attacks that differ from sword to sword) it only takes a little while to adjust. Within a few hours, most players will likely be whizzing around the screen slashing up ninjas and monks in style. In an effort to add a bit of depth to the actual battles, players must juggle between three swords of choice, each with their own “health” meter. General use of the blade, by either attacking or blocking, slowly wears the meter down, and once it drops, the sword breaks. Thankfully the swords heal on their own, but there are plenty of times where bad guys will snap your blades with a single blow, rendering you almost useless in battle. It takes a bit of time getting used to checking on the different sword meters, but it adds a fun strategic variant to the fights.
The swords themselves all have different strengths and weaknesses, and come in either an easier to use lightweight blade (my personal choice) or a heavier long blade (which takes a bit more skill and patience to use). Outside of battles, which happen randomly like in a JRPG, players have the ability to forge new swords on the fly. Forging said swords uses a combination of souls, which are earned from fallen baddies, and spirit, which is gained from eating and cooking delicious food from items that are either picked up during play or bought from merchants.













