
Lately I’ve been dying to get my hands on a Sega Genesis and a handful of games for it. Growing up as an SNES kid, I was willfully ignorant towards lots of the cool stuff that was on the Genesis and I guess I regret treating Sega’s black box that way. Thanks to my extremely generous friends (thanks dudes), I now have a Genesis complete with a library of great titles. One of those games in the library happened to be Ninja Turltes: The Hyperstone Heist, which is fantastic since that’s one of the games I wanted to revisit.
I played through Hyperstone ages ago at a friends place and being the jerk I was, I just kind of wrote it off as the poor mans Turtles in Time. In a way, I’m still right in thinking that, because I believe Konami wasted a really cool opportunity here. Instead of crafting a brand new experience for Genesis owners, Konami decided to take the easy way out and use all of their assets from both Turltes In Time and the original Arcade game. Mainly aping Turtles in Time, Hyperstone literally shoe horns in some of the locals from previous games, like the pirate ship which is now a ghost ship. With the exception of a stage themed after a dojo, along with a brand new boss (Tetsu from the TMNT movies), a handful of different foot soldiers, and a new music track or two, nearly everything in the game is recycled from previous titles.
Speaking of the bosses, the first three bosses in the game (out of about 6) are nearly identical in their attack patterns. They stick to one side of the screen, throw a few objects and then charge to the other side of the screen. Considering the wide variety of bosses Konami had to choose from (since you know, they didn’t feel like creating new ones) you would think they would choose some characters that offered a couple different attack patterns.