
There is a special place in gaming history and my heart when it comes to Donkey Kong (aka Donkey Kong ‘94) for the original green screened Gameboy. In gaming history, it was the first time there was a brand new Donkey Kong game since 1983’s Donkey Kong 3. Kind of hard to believe Nintendo went over 11 years without releasing a new entry into the Donkey Kong series, especially when you consider how many Donkey Kong games have been made since the release of the Gameboy title. The year 1994 was a great year for Nintendo’s ape, because only a few months after this game released, Donkey Kong Country happened, and we all know how Donkey Kong Country went over (really, really well).
Why is it special to me? Because I needed to earn that sucker, that’s why. Going back to June of ‘94 puts me in between 6th and 7th grade, an age where I was incapable of making any real money. I knew I had to have this new Donkey Kong game, and so I struck up a deal with my parents. If I clean the house regularly for a month and help with all sorts of chores that I’d normally moan about that they would buy me Donkey Kong. Looking back, I’m not actually sure my parents agreed with this deal, but I guess my dedication won them over because they ended up buying the game for me.
I remember when my Dad and I went to Toys R Us to buy the game. They actually happened to have the game running on their display Gameboy, which I played just for a second to get a taste of it. My Dad said, and I quote “It makes a lot of noise.” He’s right, it does make a lot of noise, and it’s awesome, even by today’s standard.
Sunday afternoon I had the urge to give Donkey Kong a quick play through, which I ended up finishing last night. For those too young to remember, or those who just missed the game completely, Donkey Kong is a retelling of sorts of the original Donkey Kong arcade game. The game begins the exact same way as the Arcade original, in which Donkey Kong ascends a series of ladders with Pauline in hand. The ape jumps around, destroying the structure he climbed, and Mario runs to the rescue. At first glance, this is classic Donkey Kong, but what most players don’t know at this point is that Mario is capable of dozens of moves, many of which have stuck with Mario from this point onward. Instead of jumping over barrels and climbing the ladders, Mario can simply triple jump and back flip his way up to Pauline, clearing the stage in seconds.