
You have to hand it to Nintendo, because I’m at the point where I believe they seriously have figured out a way to print money. For example, let us take a look at their latest invention, The Zapper. The Zapper is nothing more than a piece of plastic that magically turns your remote and nunchuck into a gun. It’s supposed to be a light gun, but it’s really just smoke and mirrors, as your remote doesn’t function any different with it. For those of us smart enough to figure that out, Nintendo has attempted to sweeten the deal by packing it with a down and dirty mini-game called Link’s Crossbow Training. Well it worked, and I bought one. Unsuspecting people will snatch it up, hardcore fans of the Zelda series will have a tough time saying no, and at 20 bucks, it makes for a perfect gift to give out for the holidays. Yes, Nintendo has indeed figured out how to print money, and its bloody brilliant.
Upon booting up Crossbow Training, it is painfully obvious that the Nippon Giant spent close to zero dollars creating the game. The game runs off the Twilight Princess engine, using all of its art assets, stage layouts, and even music. Aside from a couple of new menus, and a music track or two, people who have played Twilight Princess have seen all of this before.
Crossbow Training takes Link through 9 stages, each consisting of 3 courses, where the player must shoot as much stuff possible. There are also three different game play types, one which is an on rails shooter, the second keeps the player in place but allows them to look where ever they want, and the third has Link running and gunning third person style. All of this can be played through in about an hour, but score crazed players will want to go back and perfect their runs trying to get a platinum medal for all 9 stages.